Reading the description made me so excited for the gameplay because it sounded so fun, and like an idea I initially had. However, the game might be unplayable (or I'm just bad at it).
I can't catch onto the next ledge, and I don't know if there's supposed to be a button input for it. I tried holding space and timing space, but I always fell down. If those bugs were fixed, and included an in-built restart button, this game would be one of my favourites among the submissions so far.
Edit:
I replayed thinking I missed something, and I managed to get it to work. After you jump, you have to hold or press space, I'm not sure.
When you go beyond the ledge, you can no longer cling onto it, which is why I previously had difficulties. You can only cling onto the next ledge if you're below it, then you'll be attracted to it like a magnet.
But because of this, or because you can infinitely attempt to cling onto the ledge, you can spam space to zoom upwards at the speed of light.
I also realised that no matter how long you hold space for, you'll always jump a set distance. I think it'd be better if I could control the power of my jump.
If I could control the power of my jump, and only had 1 attempt at clinging onto the ledge (which is when I'm within its hitbox), this game, again, would be my favourite. It's a simple concept that can be expanded upon through obstacles and stakes to become such an addictive, akin to Doodle Jump (at least from how I envision it).
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Reading the description made me so excited for the gameplay because it sounded so fun, and like an idea I initially had. However, the game might be unplayable (or I'm just bad at it).
I can't catch onto the next ledge, and I don't know if there's supposed to be a button input for it. I tried holding space and timing space, but I always fell down. If those bugs were fixed, and included an in-built restart button, this game would be one of my favourites among the submissions so far.
Edit:
I replayed thinking I missed something, and I managed to get it to work. After you jump, you have to hold or press space, I'm not sure.
When you go beyond the ledge, you can no longer cling onto it, which is why I previously had difficulties. You can only cling onto the next ledge if you're below it, then you'll be attracted to it like a magnet.
But because of this, or because you can infinitely attempt to cling onto the ledge, you can spam space to zoom upwards at the speed of light.
I also realised that no matter how long you hold space for, you'll always jump a set distance. I think it'd be better if I could control the power of my jump.
If I could control the power of my jump, and only had 1 attempt at clinging onto the ledge (which is when I'm within its hitbox), this game, again, would be my favourite. It's a simple concept that can be expanded upon through obstacles and stakes to become such an addictive, akin to Doodle Jump (at least from how I envision it).